Tag Archives: reactuate games

Our First Week

The first day of any new job can be nerve-racking. Five individual first days with a brand new company … perhaps even more so. But that didn’t keep the Reactuate Games (RG) team from expressing their eagerness to start building a video game from scratch. On the fifteenth floor in Abilene’s tallest building, the Enterprise Tower, Ron introduced the team to the RG command center, a two-room office with red couches, five Ikea desks, and a great view of West Texas. Here we would develop a game from nothing. Here we would create what was once only a mere thought.

abileneskyline

For most of us, our first week at Reactuate Games was a learning experience. Not only is working in a business environment with elevators different for some, but producing a game of this magnitude with a handpicked team is a special experience some of us have only wistfully daydreamed about until now.

Throughout the week, we studied design tutorials, coding, andIMG_6847 photo-editing programs, learning skills we will need for everyday tasks during this intensive summer launch. Humbly, we even looked to the Google-gods for help with a few of our problems. After our Agile-Scrum development training, (a relatively new workplace methodology we will discuss in another post), we transformed the office into a productive and “stream-friendly” atmosphere. We moved around the furniture, created a Scrum Wall, and had our first Scrum meetings, which were a lot less painful than any Rugby player may presume.

We had a lot of questions at first– Where do we start? How does this game development stuff work? What are our goals, and how long will it take to reach them? It seemed as if we had more questions than answers.

But questions are not necessarily a bad thing, especially for our new company. Asking means that we care. It means that we are excited and willing to work. It may even mean we are all a little anxious about the journey ahead of us. However, despite not knowing the territory we will venture into in these upcoming months, we are all packed and ready to go.

Ready Player One, Our First Fiction Library Addition

I can’t remember the last time I purchased a paper fictional book. I’ve gone totally digital for a number of reasons that I won’t go into here, but tonight, with much help from a friendly staff member at the Abilene Books a Million, I found and purchased two copies of Ernest Cline’s novel Ready Player One.

ErnestCline&me
Ernest Cline and me at 2012 Austin Comiccon

I already own both the Kindle version and the Audible version — which is read by Wil Wheaton, who is the perfect reader for this book. Matter of fact, when I met Ernest at an Austin’s comic convention a few years ago, I didn’t have anything for him to sign. So I got a picture with him instead.

Why is this the first book added to the company fiction library? Well if you are asking that, you haven’t read the book. It’s an obvious addition and the OASIS is an obvious influence on Colony Manager. Just like how Snow Crash would be.

And why do we have a fiction library? Because of the article, “No Dickheads! A Guide to Building Happy, Healthy, and Creative Teams.” That was the first article I made my team read.

Interestingly, the things I remembered out of the article were the “wall of fame,” as I called it, where you print and post work people do in the studio, the cooking, the families, and the meetings where people can listen in. Stephanie remembered the books and the reading. She’s the word-lover in the company. I have little doubt she’ll be the first to pick up one of these codexes and read it.

If you haven’t read Ready Player One, let me include the words on the back here. It does a much better job of telling you about the book than I normally do.

         In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he’s jacked into the virtual utopia known as the OASIS. Wade’s devoted his life to studying the puzzles hidden within this world’s digital confines, puzzles that are based on their creator’s obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them.
But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade’s going to survive, he’ll have to win—and confront the real world he’s always been so desperate to escape.

If you haven’t read it, go out and do so now.

My 2012 Review of Ready Player One