Tag Archives: Dominion

Reactuate Games does Dominion

The Reactuate team played Dominion, a strategic, table top card game based in the Middle Ages. While the player is busy ruling his/her kingdom, he must worry about the other monarchs trying to expand their own territory. About thirty minutes into play, we were evilly laughing as we placed our militaries against one another … so it got a little competitive. And fun.

P.S. No video. Well, actually, we have video but no sound. So just imagine us, sitting around a table, staring, confounded at the cards in our hands for half an hour.

The Pros

  • Preparing for the future. Although this game can be fast-paced once you get going, there is ample time for future planning. As the other players go around, playing their cards, you can be thinking about what action you’d like to take, what you’d like to buy, and how much you can spend. Situations can change fast of course! For example …
  • The action cards can do some unexpected damage. Throw your military out there at the exact turn your opponent wants to buy a province and gain the lead, and he might just lose that money to your armies. Oh how the tables have turned.
  • The chains created. If you play an action card, sometimes it will allow you to take another action, or draw more cards, or have two rounds of shopping. In these moments, the strategy is against yourself. Put out the wrong card and your opportunity could be lost.
archive.wired.com
archive.wired.com

The Cons

  • Game doesn’t make sense at first. Like most strategic games, this one takes a while to warm up to. We spent a good thirty minutes trying to figure out all the intricacies of the game. And even though short clues are given on the cards themselves …
  • Rules aren’t clear. We got about 3/4 of the way through the game when a player asked a specific question about choosing cards. No one had asked the question because it didn’t seem right that one would be able to make that play. And yet, the instructions didn’t clarify that one couldn’t. Therefore, read ALL the rules and come up with some clear instructions before playing. And yes, I’m still a little bitter about it. Why do you ask?

Here’s how to play the game:

“The Time Has Come” — Week 14 Recap

This is it. Our Kickstarter campaign has finally arrived. And with that arrival is the tremendous urge to throw up.

Just being honest.

Though the nervous energy consumes us all as a team, we still managed to work together and have fun last week. Especially, Friday. For our weekly Friday Team Lunch, we tested Taco Bell’s ordering app together, which turned out to be a team-building exercise oddly enough. And slightly pointless.

Afterward, we worked on our Kickstarter Launch poster. As one Colony Rushcreative force, we designed a spiffy, detailed poster for all of our upcoming events. Once the poster was finalized, we played Dominion, a strategic card game, for our streamed Play&Learn on Twitch. We joked, we laughed, and we forgot, for a moment at least, that this job could be over in just a month.

It’s difficult to discuss this reality. But it is our reality. If we don’t make our Kickstarter goal, this Command Center at Reactuate Games will turn back into a regular old office. And that is disheartening to think about.

But on Friday afternoon, during our game play, we pushed these thoughts away.

Very few tasks were on our to-do list last week. This was mostly because we prioritized items and issues that concerned our Kickstarter.  The full week looked like this:

When Ron wasn’t working diligently on our Kickstarter page, he grew crystals (which would mimic our game’s mineral shards) for the party tables at our launch. Ron also ordered various swag gifts for our supporters, the poster, and other essentials for our promotion.

I posted the fourth episode of the Say Something Smart podcast, featuring Jose Sanchez. You can view that here. I also worked on preparation for the party. I bought the plates, cups, forks, decorations, etc. The majority of my time was spent contacting the press and others about our KS, though. Lots of emails. Lots.

Katey was the woman behind the wheel for the poster. She’s the one who took all of our critiques and suggestions into consideration and designed the piece. On another note, Katey also animated our colonist and got him to walk. Click the pic to see him strut.

He_s_Alive

Cool, huh?

For Austin, much of the week was concentrated on taking screenshots and filming in-game scenes for our KS video. It was extremely important to arrange the best images and segments for this highly influential clip on the KS page. When he finished that, Austin went back to working on the saving/loading system in the game.