Tag Archives: Colony Rush

“No Rest for the Weary” — Week 15 Recap

By Friday afternoon of last week, the Reactuate team was practically drooling over the Wii remotes during our Play&Learn. We were exhausted and sleep deprived. As we struggled to stay awake and entertain our Twitch audience, we aimed red turtle shells, threw opened bananas, and transformed into racing bullets. Mario Kart was fun. But we were tired.

We officially launched our Kickstarter campaign last Tuesday, September 1st. Within hours of our launch, we had over $5000 dollars raised. We watched the number of backers rise throughout the day, mesmerized, as if we hadn’t known before how numbers worked.

Wednesday we celebrated Colony Rush by having a launch party at The Mill Winery in Abilene. It’s a local hot spot that has recently become “the place to go” in this city. Here, we showed our game and the development behind it; we also thanked our backers and set up a computer for those who wanted to support us. (We actually got a couple of people to back us at the party!)

DSC00784
Our launch party!

This event was a great opportunity to show our family, friends, and colleagues exactly what we’ve been dedicated to this last summer, but it was also a moment for us at Reactuate to just look at all we’ve done and give ourselves a pat on the back.

It the midst of all things Kickstarter and the statistics of how many campaigns succeed after 20% is raised within a 7-day span and yada yada yada … it was nice to sit back and hang out with those that care about what we’re doing.

IMG_7180
#Famous

A lot of different interactions took place last week, too. We were pleasantly surprised when contacted about an interview with The Abilene Reporter-News, who put us on the front page of the business section. In this Sunday edition, the reporter wrote about Ron, the company, and Colony Rush, which enabled more Abilenians to find out about us. We also received a phone call from L.A., but more on that story later …

Ron was asked to give a presentation at a local Rotary Club meeting last week,  too. This was another chance to share what Reactuate Games is doing. The presentation, entitled “The Narrative of Our Age,”  discussed the history of story and its future place in video games. Ron shared Reactuate’s vision and our own push for progress in virtual storytelling.

DSC00791

 

 

 

 

 

 

Our latest episode of Say Something Smart with Craig Fryar of Wargaming.net is now up on our website, our YouTube channel, and iTunes. Craig, who specializes in game data for projects such as World of Tanks and World of Warships, shared insight on how analytics can influence game design. Check out the episode here.

 

“The Time Has Come” — Week 14 Recap

This is it. Our Kickstarter campaign has finally arrived. And with that arrival is the tremendous urge to throw up.

Just being honest.

Though the nervous energy consumes us all as a team, we still managed to work together and have fun last week. Especially, Friday. For our weekly Friday Team Lunch, we tested Taco Bell’s ordering app together, which turned out to be a team-building exercise oddly enough. And slightly pointless.

Afterward, we worked on our Kickstarter Launch poster. As one Colony Rushcreative force, we designed a spiffy, detailed poster for all of our upcoming events. Once the poster was finalized, we played Dominion, a strategic card game, for our streamed Play&Learn on Twitch. We joked, we laughed, and we forgot, for a moment at least, that this job could be over in just a month.

It’s difficult to discuss this reality. But it is our reality. If we don’t make our Kickstarter goal, this Command Center at Reactuate Games will turn back into a regular old office. And that is disheartening to think about.

But on Friday afternoon, during our game play, we pushed these thoughts away.

Very few tasks were on our to-do list last week. This was mostly because we prioritized items and issues that concerned our Kickstarter.  The full week looked like this:

When Ron wasn’t working diligently on our Kickstarter page, he grew crystals (which would mimic our game’s mineral shards) for the party tables at our launch. Ron also ordered various swag gifts for our supporters, the poster, and other essentials for our promotion.

I posted the fourth episode of the Say Something Smart podcast, featuring Jose Sanchez. You can view that here. I also worked on preparation for the party. I bought the plates, cups, forks, decorations, etc. The majority of my time was spent contacting the press and others about our KS, though. Lots of emails. Lots.

Katey was the woman behind the wheel for the poster. She’s the one who took all of our critiques and suggestions into consideration and designed the piece. On another note, Katey also animated our colonist and got him to walk. Click the pic to see him strut.

He_s_Alive

Cool, huh?

For Austin, much of the week was concentrated on taking screenshots and filming in-game scenes for our KS video. It was extremely important to arrange the best images and segments for this highly influential clip on the KS page. When he finished that, Austin went back to working on the saving/loading system in the game.

 

 

“Are We There Yet?” — Week 13 Recap

The term Kickstarter has been heavily integrated in our vocabulary here at Reactuate Games. Phrases like, “On September 1st, we’ll be Kickstarting our Kickstarter campaign on Kickstarter” have been said, and it’s totally normal because we are up to our eye holes in Kickstarter planning.

Yes, our eye holes, people.

jose
Jose Sanchez

Fortunately, we’ve had a few other tasks that have relieved our minds from KS. Last week, Angel and I interviewed two new guests for our Say Something Smart podcast. Jose Sanchez, who is not only a  game developer but also a professor at the School of Architecture at USC, was our first guest. His video game Block’hood will be released within the next few months. Our second guest was Craig Fryar, the Head of Business Intelligence at Wargaming.net. Craig has helped with the data analysis on numerous games, including World of Tanks and World of Warships. Both episodes will be posted in the next couple of weeks.

Also, episode 3 with Dr. Brian Burton, a professor of digital entertainment, is up on our website. If you missed it, you can watch that here.

I’ve finally reserved a venue for our Kickstarter launch party, which will be September 2nd (the date had to be moved a day after our actual KS launch). We’re beyond excited to celebrate what we’ve accomplished these last three months and to show others the game’s progress so far. The event will be held at a casual winery here in town, and it will be a come-and-go party. A few monitors will display the KS video, in-game images, and perhaps even our YouTube collection.

Speaking of our launch, Ron has officially started up a page for us on the website. Before it goes live, we want to create a promotional video that will be at the top of the page. Ron and I have researched a lot into how we can produce an entertaining and yet persuasive video because it’s one of the most important items on a KS page. Ron prepared the script that we’ll be filming today, so be on the lookout for that gem!

validLocation
Power reachability

Austin has been working tirelessly on many lengthy projects. He now has the power plant and power towers working in unison with the power’s reachability. The colony cams now appropriately work within this range, too.

He’s also successfully built a log-in/quit scene with username and password blanks. At the time of this post, the game wasn’t able to be saved, but Austin is working hard on getting that fixed.

Our KS page was in need of a great visual that will entice people to click on our page, so Katey created that image. Katey has also been rigging our first colonist, which turned into a tougher task than we had first imagined. But Katey, the great perseverer she is, finally got the job done. Our colonist, seen here, is quite the kung fu artist.

It’s amazing to see how far we’ve come as a team. We’re rigging art, recording podcasts, and making a game that we are really proud of. We have a long way to go, of course, but the journey thus far has been immensely fulfilling. On to week 14!